Table of Contents

Tilt Bobs

A tilt bob is the table's tilt switch route. Add a TiltBobComponent when the table should have a tilt switch that can be driven either by VPE's simulated plumb bob or by a real cabinet tilt bob wired into the player's cabinet controller.

VPX imports add a TiltBobComponent to the table root by default. Remove it if the table should not have a tilt bob route.

Setup

To add a tilt bob manually, select the table object or another object under the table, click Add Component, and select Pinball -> Mechs -> Tilt Bob.

Use the Switch Manager to map the game logic tilt switch to the component's Tilt Bob switch item.

If a table does not have a TiltBobComponent, VPE does not simulate a plumb bob for that table and does not pull the player's physical cabinet tilt switch. This lets tables opt out by omission instead of by a hidden setting.

Source

The player chooses the plumb source in cabinet/player settings:

Source What happens
Simulated Cabinet acceleration swings VPE's simulated plumb bob. When it crosses the threshold, the TiltBobComponent sends its mapped switch.
Physical The player's physical cabinet Tilt input drives the TiltBobComponent. Use this for a real tilt bob wired into a cabinet controller.

This source is a player setting, not a table setting. The table only decides whether a tilt-bob switch route exists and which game logic switch receives the signal.

Simulated Plumb Bob

For the simulated source, these TiltBobComponent fields shape how easily the bob trips:

Field Lower value Higher value
Plumb Threshold Angle Easier to tilt. Harder to tilt.
Plumb Damping Bob rings longer. Bob settles faster.

Test tilt with the same keyboard and sensor defaults you expect players to use. Very strong nudging plus a low threshold can make a table tilt too easily. For a real cabinet bob, test the physical source with the actual cabinet input binding.