Tilt Bobs
A tilt bob is the table's tilt switch route. Add a TiltBobComponent when the
table should have a tilt switch that can be driven either by VPE's simulated
plumb bob or by a real cabinet tilt bob wired into the player's cabinet
controller.
VPX imports add a TiltBobComponent to the table root by default. Remove it if
the table should not have a tilt bob route.
Setup
To add a tilt bob manually, select the table object or another object under the table, click Add Component, and select Pinball -> Mechs -> Tilt Bob.
Use the Switch Manager to map the game logic tilt switch
to the component's Tilt Bob switch item.
If a table does not have a TiltBobComponent, VPE does not simulate a plumb bob
for that table and does not pull the player's physical cabinet tilt switch. This
lets tables opt out by omission instead of by a hidden setting.
Source
The player chooses the plumb source in cabinet/player settings:
| Source | What happens |
|---|---|
Simulated |
Cabinet acceleration swings VPE's simulated plumb bob. When it crosses the threshold, the TiltBobComponent sends its mapped switch. |
Physical |
The player's physical cabinet Tilt input drives the TiltBobComponent. Use this for a real tilt bob wired into a cabinet controller. |
This source is a player setting, not a table setting. The table only decides whether a tilt-bob switch route exists and which game logic switch receives the signal.
Simulated Plumb Bob
For the simulated source, these TiltBobComponent fields shape how easily the
bob trips:
| Field | Lower value | Higher value |
|---|---|---|
Plumb Threshold Angle |
Easier to tilt. | Harder to tilt. |
Plumb Damping |
Bob rings longer. | Bob settles faster. |
Test tilt with the same keyboard and sensor defaults you expect players to use. Very strong nudging plus a low threshold can make a table tilt too easily. For a real cabinet bob, test the physical source with the actual cabinet input binding.