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    Installing VPE

    Unity

    In order to start creating or modifying tables with VPE, the first thing you'll need to do is install Unity. You will need a Unity developer account, which is free.

    Note

    As long as you don't use Unity for a game that makes $100K or more in revenue or funding a year, the free Personal plan is sufficient for you.

    Unity uses an application called Unity Hub to update itself, create new projects and provide quick access to them. The install process is straight-forward and documented here if you run into troubles.

    2021.3.0 is the latest version supported by VPE so click on Skip Installation in the first dialog to avoid installing the newest version of the Editor. After accepting the license agreement you will have access to Unity Hub.

    Note

    To install the supported version of the editor you can either

    • Paste this direct link into your browser: unityhub://2021.3.0f1/6eacc8284459
    • Find the correct version from the Unity release archive

    You can leave all the other options unchecked during install.

    Once Unity is downloaded and installed, you're ready to create a new VPE project. Click on New Project, be sure to have selected the 2021.3.0f1 version at the top, and you'll see the following choices:

    New Unity Project

    The relevant options for VPE are:

    • 3D - Unity's original built-in renderer.
    • 3D (URP) - Unity's Universal Render Pipeline is aimed at mobile and low-end platforms.
    • 3D (HDRP) - Unity's High Definition Render Pipeline used for high-end platforms.

    We recommend using HDRP. It's what we're using when developing and should be the most stable pipeline. Alternatively if you're on a laptop don't have a beefy GPU, use the URP. The built-in renderer is legacy not recommended.

    Next, enter a project name and a location for your project. We recommend putting the render pipeline into the name, because in the future you might want to test out other pipelines in their own projects.

    Clicking Create project launches the Unity editor, pulls in all the dependencies for the new project, and compiles them. This will take a few minutes.

    HDRP Setup

    Once the editor has opened you can click away the HDRP Wizard that opens. You should now see an empty scene:

    HDRP Empty Scene

    Click on File -> New Scene and select the Basic Indoors (HDRP) template. Save it in your Assets/Scenes folder as TestTable.unity.

    In this base scene there's a Plane that will Z-fight with our imported table later. Select it in the Hierarchy and move it down a little by setting the Y Position under Transform in the Inspector to -0.1. Your scene should now look like this:

    TestTable Scene

    Hit Ctrl+S to save your scene.

    VPE Package

    Now that you have your project and scene set up, let's bring in the VPE libraries. VPE ships as a package that you can install using the Package Manager inside of Unity directly. However, since Unity's package registry is only used for official Unity content, we need to add our own registry first.

    To do that, go to Edit -> Project Settings, and select the Package Manager panel on the left. Under Scoped Registries, add the following:

    • Name: Visual Pinball Engine
    • URL: https://registry.visualpinball.org/
    • Scope(s): org.visualpinball

    Also check Enable Pre-release Packages (and confirm), as well as Show dependencies. Your settings page should now look like this:

    Scoped Registry

    Hit Save and close the window. Now you'll add VPE's HDRP package, which will automatically pull in the core package and the assets package.

    Open the package manager by clicking on Window -> Package Manager. Then click on the "plus" icon on the top left corner of the window, and choose Add package by name...

    Package Manager

    There, enter org.visualpinball.engine.unity.hdrp and click Add. This will take a moment as Unity downloads and compiles all of VPE's dependencies and parses all the assets that we ship in our library. If during this time, you see the following warning about the input system:

    Unity Input System Warning

    Click Yes.

    Warning

    Our patcher, which is currently part of the main package, depends on the PinMAME package. Until we move the patcher into a separate package, you will have to install the PinMAME package as well. To do that, click on the plus button again and enter org.visualpinball.engine.pinmame, then click on Add.

    When complete, you should now have a Visual Pinball menu in the editor, and you should see the following new packages in the package manager (version numbers will vary):

    Unity Input System Warning

    Now that VPE is installed let's import a table!

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