Clean Up
Open Blender and import your model.
Reposition
The first thing you'll see is that it's probably not correctly sized and positioned. Using the R
(rotate) and G
(grab) keys, place your object at the origin.
Be sure to apply everything by hitting Ctrl+A
in the scene view and choose All Transforms.
Remove Unwanted Geometry
As you can see, our scan has a bunch of artifacts that aren't actually part of the owl. We're going to focus on the bottom part.
- Zoom in on the part you want to remove.
- Toggle X-Ray, so you can select occluded geometry, and hit
TAB
to enter Edit Mode. - In Edit Mode, hit
1
and select the vertices you want to remove. - Hit
X
and select Delete Vertices - Press
2
for edge selection, and select the boundary of the hole you've just created. HitF
to create a face andCtrl+T
to triangulate it. - From Edit Mode, change into Sculpt Mode, select the Smooth tool, adjust the radius, and smoothen up the hole you've filled.
Steps 1 to 6.
Repeat this for all the other parts that are unwanted in your scan.
Note
If you have free floating geometry that you want to quickly erase, do this:
- In Edit Mode, select a vertex of the part you want to keep.
- Hit
Ctrl+L
to select all linked vertices - Hit
Ctrl+I
to invert the selection. - Hit
X
and select Delete Vertices to delete all loose parts.
Decimate the Mesh
This step is optional, but 1.8mio triangles is hard to handle, so we'll decimate the mesh to 10% so we have something more light to work with. 180k triangles is still plenty enough, even later when we use it to bake in the details.
- Go back to object mode by hitting
TAB
. - Go to the Modifier panel on the right hand side.
- Add a Decimate modifier.
- Set the Ratio to 0.1 (Blender will probably freeze for a few seconds).
- From the drop down, select Apply.
Finally, export the mesh as Wavefront (.obj) and name it hi-poly.obj
.
Now that we have a good hi-poly mesh, let's continue with the next step, retopology.